Wednesday, March 26, 2008

Celebrating Canadian Authors

Colleen Mondor of Chasing Ray is heading up a celebration of Canadian authors today. Blogs from around the blogosphere are highlighting their favorite Canadian authors, and Colleen has the complete list here. You'll find my profile of Dennis Foon, as well as:

More entries continue to come in, so check out the Canadian literary celebration to find out about some great Canadian authors.

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Wednesday, March 19, 2008

Arthur C. Clarke, 1917 - 2008

By now, you may have heard the sad news that science fiction writer Sir Arthur C. Clarke has passed away. Clarke was one of my favorite writers as a youth, and his writing had a big influence on me. Besides being one of a handful of science fiction writers whose work inspired a life-long love of the genre, he also had a lot to do with my teenage dream of being an astronaut. While I grew out of wanting to be an astronaut, his stories, with their optimistic view of technology and of mankind's future, influenced my worldview.

Clarke's most famous work is the movie 2001: A Space Odyssey, which he wrote with Stanley Kubrick based on Clarke's short story The Sentinel. My favorite of his novels was always Rendezvous with Rama, in which a team of astronauts explores a strange, unoccupied, 30-mile long alien spacecraft traveling through the solar system. I loved the mystery and the ambiguity as they attempted to decipher all the strange things they found in Rama before time ran out. However, to me, Clarke's best works were his short stories: they were clever, pithy, and often ended with a surprising twist. They often displayed both his concern about the world's problems, and his optimism that mankind can rise above our petty differences and evolve to a new level.

Clarke is famous for his three laws, the last of which has been widely quoted:
  • When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he states that something is impossible, he is very probably wrong.

  • The only way of discovering the limits of the possible is to venture a little way past them into the impossible.

  • Any sufficiently advanced technology is indistinguishable from magic.

The world has lost a brilliant man and a great writer.

Other references:

The New York Times Obituary

A bibliography of his work at ArthurCCLarke.net

Edited to add:

Galley Cat Post.

LiveJournal tribute by rpk (Brian Siano).

Colleen Lindsay shares her remembrances of Sir Arthur.

Matthew Cheney muses on the end of an era.

IEEE Spectrum: Final Thoughts from Sir Arthur C. Clarke

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Monday, November 26, 2007

John Christopher week

Sam Riddleburger, author of The Qwikpick Adventure Society, is highlighting author John Christopher on his blog this week. I read Christopher's Tripods trilogy as a child, and it made a big impression on me. It was one of the first science fiction books I read, and I've never forgotten it. I reread the books as an adult a year or two ago and found them to be as good as I remembered. Read my reviews here (in the Wands and Worlds directory).

Check out Riddleburger's John Christopher week here

Thanks to Gail Gauthier for the information.

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Friday, September 07, 2007

Goodbye, Madeleine L'Engle

From PW: Beloved children's book author Madeleine L'Engle passed away last night at the age of 88. Her books were a big influence on me as a child. I loved A Wrinkle in Time and A Wind in the Door, (the other Time Quintet books hadn't been written yet) and I still have my copy of Dragons in the Waters with a bookplate proclaiming that I won it as a middle school reading award.

It's a sad year when we lose both Lloyd Alexander and Madeleine L'Engle in the same year.

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Tuesday, July 31, 2007

Holly Black on readergirlz!


This month, the fabulous Holly Black is the featured author on the readergirlz web site! Holly Black is the author of a series of modern urban faerie tales, which includes Tithe, Valiant, and her newest book, ironside. This is a great series; fascinating and mesmerizing, but very dark and definitely not for kids! You can read my reviews by clicking on the book names above. Holly Black is also the author of The Spiderwick Chronicles, which is a series for children and which will be released as a movie in February, 2008.

Readergirlz is particularly highlighting Black's newest novel, ironside. As with all the readergirlz features, this one includes a "while-you-read" playlist, a community challenge that relates to the book, an interview with Black, discussion questions for your book group, a book celebration guide, and more. You can also chat with Holly Black on Thursday, August 23rd, 7 PM Pacific / 10 PM Eastern. Readergirlz really makes reading fun! Click here to go to readergirlz.

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Thursday, July 12, 2007

Interview: Shelly Mazzanoble


On Saturday, June 1, my son David and I interviewed Shelly Mazzanoble, author of Confessions of a Part-time Sorceress: A Girl's Guide to the D&D Game, at the Wizards of the Coast booth at BEA. Shelly was a delight to talk to, and she and David formed an instant rapport as they swapped D&D war stories. Shelly is funny and entertaining, and we greatly enjoyed talking to her. Also see my review of Confessions of a Part-time Sorceress

David: I guess here’s a classic question. What inspired you to write the book?

Shelly: I’ll tell you David. I started playing Dungeons & Dragons when I moved over to the publishing side of Wizards of the Coast. I work for Wizards of the Coast, obviously. I worked there for seven years. I knew Dungeons & Dragons existed. I knew what it was. I knew the sound of dice hitting the tables. I’d heard it. But I had never played it before. So I was invited to join a new group. I sit down, I roll up my character. I play my first game. And I was completely hooked. And I think, “This is so weird!”

I actually don’t consider myself to be what you might think of as the typical role player. I’m very girly. I’m not ashamed to admit that. I like to go shopping and I like to watch reality TV, and I do in fact have my nail polish in my refrigerator as we speak right now. And I play Dungeons & Dragons. And I love it! And, I thought, if more women actually knew what this game was really about, I think they would be into playing. Because it’s really what we do naturally.

Sheila: You seem to be actually trying to break down gender stereotypes in the book, but you also play a lot on the feminine stereotype, shopping, and such. Do you do that kind of do that intentionally as a way to...

Shelly: ...to reach out to women. Yeah. Obviously there are women who play Dungeons & Dragons. They don’t need a guidebook. But I’m thinking of people I know who are friends of mine. How am I going to explain this game to them? So, yeah, I did play into a lot of the stereotypes. But then again, I kind of am that stereotype. So, I think it would be different if, say, David, were writing the book for women and he was playing into all these stereotypes.

Also, in the character of Helena, I wanted to make a nod towards the women who have been playing role playing games already. I didn’t want them to feel like “I just discovered this game and I’m going to make it all pink and fluffy and the animals are so cute and all...” No, I know those women are out there and I have nothing but respect for those women who have already paved the way for other women to come in. And that character of Helena is a woman who is a role-player and who was sort of bothered by my sound effects and my, “I don’t want to shoot a dog...”

Sheila: Some parents worry that D&D is bad for kids because it’s too immersive or too violent. Do you have any thoughts on kids and teens playing D&D?

Shelly: When I started talking to teachers and librarians, that Dungeons & Dragons is actually a really really good learning tool for kids. You take a game of Dungeons & Dragons in a library. You have kids that are sitting around a table. They’re talking to each other. They’re interacting, they’re socializing, they’re problem solving. They’re using math skills. They’re using reading skills. They’re using writing skills. But that compared to...I have nothing against video games, but that compared to a video game which is just a very solitary experience, just using your computer screen. Even if you are interacting in World of Warcraft or Second Life,, even if you are interacting with other virtual people, you’re still by yourself.

David: When you’re playing D&D, have you noticed a difference in how it is after you’ve been playing it for a while.

Shelly: Well, I was definitely more timid when I first started playing. Well, I was level 1 for one thing, and couldn’t do all that much. I was absolutely terrified that my character was going to die. Now that I have more confidence in the game, I have more confidence in my group, I’ve seen Astrid go into battle and come out relatively unscathed, so I feel like I can put her out there a little bit more. But I’m still a little nervous, mostly because it’s so hard to roll up another character.

Sheila: I think you’ve already answered this question, but do you prefer playing or do you prefer dungeon mastering?

Shelly: Oh, I prefer playing. I’m definitely more of a player.

Sheila: Has playing D&D with your coworkers changed the way you interact with them at work?

Shelly: Yes, it has actually. We’ve become so much closer. There was one cleric, he put a spell on me that he would take most of my damage. And I thought, “You know, that could be the nicest thing that anyone’s ever done for me.” And now, every time I work with him and if he asks me for something. I would be like, “Deadline deadline deadline! I need to get this in,” and then I think, “Oh, for you, who are going to take half my damage, I’ll get you that image. “ We’re all very close at work.

Sheila: OK, let’s get philosophical. How is life like Dungeons & Dragons? Or is it?

Shelly: I think it is. And I think it goes along with what I sort of touched on about women and Dungeons & Dragons. Like I say in the book, when women are growing up, and probably boys too, to an extent, we played make-believe all the time. We always played house, we played with our Barbies, we played with stuffed animals. And then as you get a little bit older you're playing Truth or Dare, you’re playing Would You Rather. And that’s what Dungeons & Dragons is all about. It’s storytelling, embellishing. It’s getting together with your friends. And I think most importantly it’s really watching out for your friends. It’s protecting your friends. And I that’s the one part that I really like about it.

Sheila: But you’re right. The social aspect is really what makes it.

Shelly: It is!

Sheila: It’s interacting in a way that I guess you don’t feel free sometimes to interact in real life, because you’re not yourself.

Shelly: Exactly! Yes, you do have kind of a creative license. Astrid does all sorts of things that I would never do. I’m horrible in crisis! If I saw somebody fall down right now, I would run away. “No, I don’t want to see anyone hurt!” But you can’t really be that in Dungeons & Dragons. Yeah, I’m not good at that. I should never be someone’s person to call in case of emergency!

Sheila: We really appreciate your talking to us. It was great to meet you.

Shelly: It was great to meet you, too!

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